Monday, July 9, 2007
New-fangled Blog
You can find me now at http://backle.wordpress.com/
Sunday, July 8, 2007
We Pirates Be Having a Little Delay

Four years ago, Flying Lab Software’s MMO, Pirates of the
In January of 2003, Flying Lab Software announced they would be making an online RPG called Pirates of the
I’m not knocking Flying Lab Software for the delays. I am actually quite happy they delayed the game because it will result a much, much better game. But even then, after they changed the direction of the game—that’s a mighty long time to misjudge your release date.
Saturday, July 7, 2007
Today's Your Lucky Day

A world record has been set and it’s been set right here! Backle Has Nothing to Say has reached an all-time high of 22 unique visitors and 27 page loads. The record was set yesterday, so thanks for visiting! If you keep coming, I'll keep writing.
Of course, there is a reason for the sudden burst in traffic. My appreciation goes to Adele Caelia from Inside the Mind of Adele Caelia for her support from the very beginning of my blogging venture. I also give my special thanks to Cuppycake at Cuppytalk and Brandon at MMO Gaming for featuring me on their homepage. I would also like to thank, once again, Adele from Inside the Mind of Adele Caelia, Cuppycake at Cuppytalk, Brandon at MMO Gaming, Keen and Graev's Gaming Blog, and Kill Ten Rats for adding me to their blogrolls.
They say a picture is worth a thousand words, so here you have it...

To you bloggers who get 300,000 page loads a month, you may laugh your head off now at my 27 page loads, but you be darn sure to know I'm proud of those 27.
Friday, July 6, 2007
A World Without Noise

Have you ever tried playing your favorite game without sound? I’m sure all of us at one point have turned our sound off for one reason or another while playing a game. It doesn’t take long before your immersion is annihilated.
The sound of games is probably one of the most overlooked elements included in games. There’s a simple reason for that—immersion. I, personally, love to get immersed in all games I play and stunning graphics makes it all that easier. But the truth is, no matter how great the graphics are, you cannot get that same immersion without sound. The forest does not breathe and the city does not rumble. Nothing seems the same, and rightfully so.
The sound of games, of course, has multiple aspects to it as well. Ambience is one, as discussed earlier, but there is another equally important facet. The music of games is that side. The music sets the mood; it can be an inspirational overture or a brooding melody.
What would a world of games without the clack of your horse's hooves and the swoosh of your dagger be like?
Thursday, July 5, 2007
Going Where No Dev Has Gone Before

Out in Seattle there’s a rowdy group of sea-dogs who work under the name of Flying Lab Software. Most people will probably recognize that name due to their recent publicity with their latest MMO, Pirates of the Burning Sea. Beyond being the first to make a 1720's Caribbean MMO, they are unique in several other ways.
That chief way would be their developers. Let me emphasize that for you…
Now that we’ve established that, let me tell you a dirty little not-so-secret secret; FLS has triple-A developers on the public scheme of things. Why is that, you may ask? They communicate with their community and it is as simple as that. If there was one thing that would have made my opinion of SOE higher, it would have been communicating developers. One could argue that listening to the wrong people led to the NGE, but that's a story for another time. Needless to say, there is an assuring atmosphere you receive towards a company when their developers communicate freely with its players.
Of course the developers talk on the forums, but they go even further as to communicate freely in real-time in an IRC chat room. Such a thing was extremely awkward to me at first, but now it's almost surreal as I talk freely with developers each day. That’s quite unheard of in the MMOs I come from.
However, there is a problem—a very large problem, actually. There is one developer in particular who is quite a shady fellow. His name is
Few things are known about the man due to the fact that he keeps his personal life quite secret. However, many instances of his other-worldly behavior have been documented at the FLS offices.
He has been known to have random outbursts. One of these outbursts was recorded by a security camera shown below.
An FLS employee who wished to remain anonymous lamented, "Things used to be great around here. You know, we would get work done, and everybody would be happy. But then that Troy guy showed up and everything changed. I'm telling you; I can't go thirty minutes without being hit by a a note from Troy asking if I've seen his dolls."
Some have reported strange sounds coming from the FLS offices at night. One FLS employee encountered what he said was the Vampaether. That unlucky soul recounted their experience with the Vampaether, "Well, I was working late and as I turned off my computer to go home, I heard a maniacal laugh. I turned around and I still can't believe that I saw what I did. I saw this 'thing' standing there with a Keira Knightley doll in his hand! He slowly arose when he noticed me and I was so scared I ran without saying anything!"
An elaborate plan to capture the Vampaether failed, but it did yield this photograph.
The man has also repeatedly been found drawing disturbing images on his lunch break.
Russel "Rusty" Williams, the company's CEO, was not immediately available for comment about the employee.Now let us have a moment of silence for the brave souls who work with Troy "Aether" Hewitt.
...
Aether aside, if this developer-to-player interaction is any taste of what’s to come, you can expect great things in the future from Flying Lab Software and their MMO, Pirates of the Burning Sea.
It's a good thing Aether doesn't know where I live!
P.S. - Aether, you know I'm your biggest fan; it's all in good fun!
Wednesday, July 4, 2007
Fireworks!
Tuesday, July 3, 2007
Mac: The New Gaming Machine?

Needless to say, the PC has remained the dominant gaming PC for years and that’s just a part of life. But is the Mac finally ready to become a gaming machine?
Heck yeah it is!
/sarcasm off
I love a good Rosie O’Donnell vs. Donald Trump type fight just as much as the next guy, but come on, the Mac is going to become a gaming machine? It is, of course, a nice proposition and, Microsoft fanboism aside, I see no reason why Apple should not pursue such a wonderful thought.
But first of all, does anybody remember the iMac G3 years ago (1998)? Ah yes, the “Mac was set for a gaming revolution”. The iMac G3 would be the new gaming super-power! As you can see, that did not happen.
Well, recently, EA announced they would be supporting the Mac again. Their titles to be released on the Mac include Command & Conquer 3, Battlefield 2142, Need for Speed: Carbon, Harry Potter and the Order of the Phoenix, Madden NFL 2008, and Tiger Woods PGA Tour 2008. That’s a fairly nice line up of titles for those Mac gamers still left.
Unfortunately, something tells me that history is bound to repeat itself. But who knows? For all I know, I may be playing the next blockbuster game on a Mac sooner than I know.


